AI Insights · Timothy · April 2022
Top 5 City Building Games on Android in Belarus: Q1 2022
Discover the performance trends of the top 5 city building games on Android in Belarus during the first quarter of 2022, including weekly downloads, revenue, and active users.
The first quarter of 2022 saw a varied performance among the top 5 city building games on the Android platform in Belarus. Here's a detailed look at the trends for each game, based on data from Sensor Tower.
Merchant Master from HaoPlay Limited experienced notable shifts in its metrics. Weekly revenue saw an initial increase, peaking at approximately $1.1K in early February, before gradually declining to around $240 by the end of March. Weekly downloads started strong with numbers as high as 985 in early January but dropped to zero by March. Active users followed a similar downward trend, starting from 4.6K in mid-January and decreasing to 1.9K by the end of the quarter.
Land of Empires: Immortal by Nuverse showed a mixed performance. Weekly revenue rose steadily, peaking at $561 in mid-February before tapering off to $136 by the end of March. Weekly downloads were highest in mid-February at 1.1K, but dropped to just over 100 by the end of the quarter. Active users saw an increase to 959 in mid-February but decreased to 253 by the end of March.
SimCity BuildIt from Electronic Arts demonstrated relatively stable performance. Weekly revenue fluctuated slightly, peaking at $130 in mid-January and then declining to $23 by the end of March. Weekly downloads consistently ranged between 350 to 656 throughout the quarter. Active users saw a gradual increase, peaking at nearly 5.9K by the end of March.
Global City: Building Games by MY.GAMES B.V. showed a steady performance with some fluctuations. Weekly revenue hovered around $88 in early February, before stabilizing at around $46 by the end of the quarter. Weekly downloads peaked at 1K in late January but dipped to around 210 by the end of March. Active users reached a high of 1.5K in late January before settling at 675 by the end of the quarter.
Paradise Island 2: Hotel Game from Game Insight had more modest metrics. Weekly revenue peaked at $119 in late December and gradually declined to negligible amounts by the end of March. Active users remained fairly stable, fluctuating around 30-40 throughout the quarter.
For more insights and detailed data, visit Sensor Tower.